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Escape Velocity  Ambrosia Software1996Latest version: 1.0.5 (as of ?)***[i]Escape Velocity[/i] is a single-player, role-playing, space-adventure computer game series first introduced in 1996 by [company=Ambrosia Software]Ambrosia Software[/company] for the Apple Macintosh. Two other similar games based on the original, [i][game=EV Override]EV Override[/game][/i] and [i][game=EV Nova]EV Nova[/game][/i], followed in 1998 and 2002 respectively. In addition there is a trading card game available based around the storyline of the [i]EV Nova[/i] universe.

The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for [i]EV Override[/i] and the Australian company [company=ATMOS]ATMOS[/company] created the scenario of [i]EV Nova[/i]; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of [i]EV Override[/i].

Although speculation occurs quite frequently, the developers indicate that there are no plans for a fourth game in the [i]Escape Velocity[/i] series.

Similarly, the developers pay no heed to the near-constant requests for multi-player and/or 3D version of any of the three games. In addition to the amount of work that would be required for the original developers to produce one, the developers believe that a multi-player or 3D version would not be compatible with the gameplay of the series.

EVC can be downloaded at [url=http://www.ambrosiasw.com/games/ev/]Ambrosia Software's[/url] website.
[StarSword]
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Escape Velocity Override  Ambrosia Software1998Latest version: 1.0.2 (as of 2000-06-05)***Mankind leapt for the stars as it did for all its other frontiers.
With greed for the riches to be had and ignorance of the forces it was dealing with.
This time ...
... it will be lucky to survive.

After a century of interstellar flight mankind was totally unprepared for the huge ships which came from the depths of space with one intent ...
... obliteration.

The Voinian War was upon us.

But the Voinians made the mistake of attacking the humans on their home ground, of underestimating human ingenuity ...
... and defiance.

The humans developed technology which matched and exceeded that of the Voinians in many respects. They developed shields far superior to Voinian heavy armor, guided weapons to which the Voinians ...
... had no counter,
fast and maneuverable ships ...
... which the Voinians could not match.

Then the Voinians threw all their forces at one point, which happened to be the Sol system.

Their fleet, as much to the humans' surprise as to the Voinians' own, was crushed. Buzzing mosquito fighters attacking from the asteroid belt, wolf-packs of destroyers surprising isolated Voinian hulks; one by one the impressive Voinian vessels were reduced to burnt-out wrecks.

The Battle of Sol was a triumph for mankind, especially since over a third of the Voinian fleet was destroyed during the conflict.

The tide of the war had turned.

Today the Voinians are held back along a heavily defended frontier and United Earth forces match them shot for shot, raid for raid, offensive for offensive.

But mankind also has problems among its own: All united against the Voinians, and the United Earth government was formed. Now colonists who have never seen a Voinian ship are becoming restless. Their taxes are being spent to defend them from distant threats, their children go to fight a war that means nothing to them.

And most of all they are ruled by a distant Earth government.

Elsewhere there are many areas of space that remain unexplored, and mankind remains oblivious to all the threats, and opportunities, that lurk there.

Into all this you are thrown.

Having graduated from the United Earth Naval Academy, you decline the opportunity to become just another fighter pilot, navigator, engineer or command officer, and set out to forge a destiny of your own.

Captain, the universe awaits you ...
[Ambrosia Software]***EV Override, the second game in [[company:Ambrosia Software]]'s Escape Velocity series, has no major improvements over Escape Velocity Classic, other than the galaxy being approximately five times larger. The game is available at [[link:http://www.ambrosiasw.com/games/evo/ AmbrosiaSW.com]].

Following the release of [[game:EV Nova]], EV Override was ported to EVN, and could now make use of the faster, redesigned EVN engine. This also enabled a few enterprising graphics designers to update the relatively primitive graphics of the earlier game.
[StarSword]
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Jedi Knight II: Jedi Outcast  LucasArts (Aspyr)2002 labelminimizeminimize
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